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3D Environment Design for Production

More info and samples here

https://www.hendrix-design.com/3d-environment-design-for-production


See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.


What topics are covered?

- See the power of a real-time environment design in Blender

- How Quixel and other asset libraries can accelerate your workflow

- What does it mean working in a production pipeline?

- How will it influence our workflow and decision making?

- Learn to identify and focus on the important aspects of design


Who is it for?

Designers/Artists/Creatives who are interested in new ways to create.


What will I get?

- almost 3 hour video tutorial with narration

- basic 3D scene in BLEND format (purchased pieces can’t be included due to licensing restrictions)

- PSD file


What do I need to have before I start?

- Blender 2.83

- basic knowledge of Blender

- experience with digital image making workflows

- Adobe Photoshop or equivalent


Who made this?

My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.

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3D Environment Design for Production

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