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3D Environment Design for Production

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See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.

What topics are covered?

- See the power of a real-time environment design in Blender

- How Quixel and other asset libraries can accelerate your workflow

- What does it mean working in a production pipeline?

- How will it influence our workflow and decision making?

- Learn to identify and focus on the important aspects of design

Who is it for?

Designers/Artists/Creatives who are interested in new ways to create.

What will I get?

- almost 3 hour video tutorial with narration

- basic 3D scene in BLEND format (purchased pieces can’t be included due to licensing restrictions)

- PSD file

What do I need to have before I start?

- Blender 2.83

- basic knowledge of Blender

- experience with digital image making workflows

- Adobe Photoshop or equivalent

Who made this?

My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.


3D Environment Design for Production

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