Profile PictureJan Urschel

Interior Architecture in Blender

17 ratings

More info and samples here

Interior architecture is key not only in set design for movies but also video game experiences. Follow me along as I walk you through my approach to create engaging interiors with realistic and cinematic lighting, materials and design.

What topics are covered?

- Analysis and collection of reference

- Constructing an interior architectural space in 3D with Blender

- Notes on lighting, materials and camera framing

Who is it for?

Designers/Artists/Creatives who are interested in new ways to create.

What will I get?

- 2 hour video tutorial with narration

- 3D scene in BLEND format (purchased character and other models as well as textures can’t be included due to licensing restrictions)

- references and works sheets

What do I need to have before I start?

- Blender 2.9 or higher

- knowledge of Blender

- experience with digital image making workflows

- Adobe Photoshop or equivalent

Who made this?

My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.

Add to cart
Copy product URL


(17 ratings)
5 stars
4 stars
3 stars
2 stars
1 star

Interior Architecture in Blender

17 ratings
Add to cart