More info and samples here:
- Megacity 1
- Megacity 2
With this pack you'll get the full workflow from basic modeling, lookdev in Blender's new realtime viewport engine Eevee, Render in both Eevee and Octane and the final paintover in Photoshop.
We will design a futuristic cityscape with the basic modeling tools in Blender 2.8. Using the new realtime features of Eevee we will texture and light our cityscape and produce renders and render passes directly in Blender. As a comparison we will take the scene into Octane (standalone) and follow the same steps to arrive at rendered images to then take into Photoshop and with a few simple matte painting techniques arrive at a photo-real finished illustration.
What topics are covered?
- Blender 2.8 Modeling
- Blender 2.8 Eevee Render
- Octane (standalone) Render
- Photoshop paintover
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design with 3D and 2D tools.
What will I get?
- 4.5 hour video tutorial with narration
- 3D files
- Reference images
What do I need to have before I start:
- Blender 2.8 (no plugins required)
- Octane (standalone version)
- Basic knowledge in a 3D application and how nodes work are of advantage
- Knowledge of Photoshop
Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.