The Study Series - Embrace Limitations
Having all the options and processing power in the world on our desks can often lead to us pondering more about how to work, and what the best way could be, rather than actually doing the work. The most creative solutions come from limitations, either external or internal. Let's explore!
What topics are covered?
- Consider technical and creative limitations
- Organise references, generating ideas
- Think about limitations
- Scene Blockout, analysis of final geometry
- Look development in Blender 5 with Eevee, Compositor and Capture One
Who is it for?
Concept designers and other creatives
What will I get?
- 2h20m video tutorial with narration
- Blender scene file for your own experimentation
- Reference sheet
Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.