Megacity 01 - Modeling and rendering in Blender and Eevee

Jan Urschel
25 ratings

More info and samples here:

In this tutorial I will cover basic modeling, texturing and lookdev of a futuristic cityscape using Blender 2.8 and its built-in Eevee viewport.

We will build a cityscape using the basic modeling tools within Blender. Followed by texturing and rendering setup using the new advanced realtime rendering viewport in Blender 2.8 called Eevee. I'll demonstrate how it can help us make better design decision with its quality and speed.

This is part 1 of a two-part series. In part 2 (releasing early March) we will be be producing final shots using Eevee and Photoshop.

What topics are covered?

- Blender 2.8 basic modeling
- Blender 2.8 Eevee texturing with nodal interface

- Blender 2.8 Eevee lookdev process

Who is it for?

Concept designers and other creatives who want to learn about futuristic cityscape design and learn about the fantastic new tools in Blender 2.8.

What will I get?

- 2 hour video tutorial with narration

- Blender files

- Textures

What do I need to have before I start:

Blender 2.8 (no plugins required)

Basic knowledge in a 3D application and how nodes work are of advantage.

Who made this?

My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.


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Megacity 01 - Modeling and rendering in Blender and Eevee

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