Megacity 01 - Modeling and rendering in Blender and Eevee
In this tutorial I will cover basic modeling, texturing and lookdev of a futuristic cityscape using Blender and its built-in Eevee viewport.
We will build a cityscape using the basic modeling tools within Blender. Followed by texturing and rendering setup using the new advanced realtime rendering viewport in Blender called Eevee. I'll demonstrate how it can help us make better design decision with its quality and speed.
What topics are covered?
- Blender basic modeling
- Blender Eevee texturing with nodal interface
- Blender Eevee lookdev process
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design and learn about the fantastic new tools in Blender 2.8.
What will I get?
- 2 hour video tutorial with narration
- Blender files
- Textures
What do I need to have before I start:
- Blender (no plugins required)
- Basic knowledge in a 3D application and how nodes work are of advantage.
Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.