Ideation and sketching
The beginning is always the hardest, or is it? After many many tutorials on finishing techniques I finally focus on the important part of ideation and sketching. What's in a sketch? What's important when it comes to ideation? How do we stay inspired and motivated? On top of that I share my current favorite ways of gathering reference and research and then we dive into a realtime demo of 2D line sketches and 3D sketching techniques in Blender!
What topics are covered?
- Theory breakdown of ideation, execution and sketching
- Recommendations to improve mental capacity and inspiration to deal with demanding workloads in the entertainment industry
- Reference organisation with tools like Miro
- 2D Sketching to express and find ideas quickly
- 3D Sketching techniques to block out scenes and focus on the important aspects without getting lost
Who is it for?
Concept designers and other creatives
What will I get?
- 2 hour video tutorial with narration
- Blender scene files
What do I need to have before I start:
- Materials to sketch with (pen and paper, iPad with drawing software like Procreate, Photoshop with Wacom tablet etc.)
- Miro (for reference image organisation)
- Blender
- Basic knowledge in a 3D application and how nodes work are of advantage
Who made this?
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.