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Design Case Study - Parallel Studios

3 ratings
I want this!

Design Case Study - Parallel Studios

3 ratings

This is another "first" (after the sketching tutorial last time). Instead of images and examples prepared specifically for a tutorial I managed to get permission to show a deep-dive into the creation of an actual client project. After the suggestion of one of our members here I chose the above image which is actually part of a series of images within the same environment.


What topics are covered?

- Designing for a client project, working with a brief, reference and expanding existing design language from characters and vehicles to environments and architecture

- Analysis and breakdown of sketches and work-in-progress images to show how to work with client feedback, continuously improve designs within given parameters, make decisions and arrive at a result everybody is happy with

- A look into the 3D environment both as a work-in-progress and final, notes on plugins used, materials and lighting

- Overview of the final assembly of images in 2D application


Who is it for?

Concept designers and other creatives


What will I get?

- 90min video tutorial with narration


Who made this?

My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.

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Size
670 MB
Duration
92 minutes
Resolution
1080p

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